In the virtual reality game 'Stargazer' the player can rehabilitate his neck by drawing Zodiac signs to the beat of the music.

Most players found the game confusing so I examined how the sound design could guide the player and improve the experience. I did this by using simpler rhythms in the melodies, design auditive feedback and make the game more progressive by changing the point system.

The game was made in Unity by the company awe. All audio was implemented with Wwise.

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